How to export animated models from maya to max
Ok, so you have an animated object or character that you worked on in Maya but for some reason you want to export this model from Maya to 3Ds Max.
This can be a problem if you have never done it before, and I faced this problem very recently. It was not as easy as it seemed. I thought I would just export the rigged and animated character as FBX and then import it in Max and that's it. Boy was I wrong!
I found a lot of information about how to export from Max to Maya but not the other way around. I searched for hours and asked on forums, and after a lot of searching and talking to the great guys in Animation Mentor, I found three simple enough ways to do this.
Here are the three ways I found..
This can be a problem if you have never done it before, and I faced this problem very recently. It was not as easy as it seemed. I thought I would just export the rigged and animated character as FBX and then import it in Max and that's it. Boy was I wrong!
I found a lot of information about how to export from Max to Maya but not the other way around. I searched for hours and asked on forums, and after a lot of searching and talking to the great guys in Animation Mentor, I found three simple enough ways to do this.
Here are the three ways I found..
1- Alembic:
Alembic is recognized by both Maya and Max and the process to send an Alembic file from Maya to Max is simple enough.. here are the steps:
Alembic is recognized by both Maya and Max and the process to send an Alembic file from Maya to Max is simple enough.. here are the steps:
2- OBJ export and Geo Cache:
In case you want to export as OBJ, you can do this along with Geometry Cache. The problem is that the model will be sent without bones.
3- FBX export and Selection Set:
The better option if you want to send the model as an FBX or if you want the bones to be sent as well.
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